AIPathingTests
This project implements specific formations in unity using the built in navigation agents. The goal was to implement formations in a manner that allows for hundreds of units to shape the formations without losing a tonne of performance. I am looking into how to multithread the navigation agents to further improve performance
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作者: Faethryn
最近提交:5 个月前
创建时间:2023.02.28
MIT License
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