Unity-Network-Game
This project is a robust exploration of network programming, focusing on the creation and management of networked applications using the Unity game engine and the Mirror networking library. It demonstrates the use of various networking concepts such as network identities, remote procedure calls (RPCs), and network behaviors.
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作者: ahmedafifiabodu
最近提交:1 年前
创建时间:2024.05.05
MIT License
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