Parallax-Mapping-with-Self-Shadowing
A Unity HLSL implementation of parallax occlusion mapping with self-shadowing. Includes support for steep parallax, self-shadowing, normal mapping, roughness and metallic surfaces— all rendered in the Built-in Render Pipeline.
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作者: bentoBAUX
最近提交:2 个月前
创建时间:2025.01.30
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