AI-Steering-Behaviors-for-Games
This project implements classic AI steering behaviors in C# for use in game development, particularly with Unity. It provides reusable components for behaviors such as Seek, Flee, Arrive, Wander, Alignment, Cohesion, and Separation, enabling the creation of lifelike and dynamic agent movement in games.
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作者: highnet
最近提交:1 个月前
创建时间:2021.12.18
MIT License
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