ImranRaichrui.github.io
9+ Years of Industry Experiences, including hard surface, characters (realistic, hyper-realistic, and stylized), environments, concept designs, monsters, products, and vehicles. .Primary Tools: Autodesk Maya, ZBrush Additional Knowledge: Substance Painter, Nuke, Houdini, Unreal Engine, and extensive experience with shot sculpting using Mush 3D.
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