Client-server-network-programming
Develop a custom C# UDP server (independent of game engines) to handle multiple clients, exchanging data like position, rotation, health, and ID. Unity (C#) and Unreal (C++) clients must connect via sockets, implement basic TPS gameplay with shooting and capture-the-flag, syncing state through server updates.
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作者: ansuriasmp
最近提交:25 天前
创建时间:2025.08.25
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