4_Krazy_Karts
State Syncronization and Interpolation section from the course Unreal 4 C++ Multiplayer Master (https://www.udemy.com/share/1013sq3@VbNGbCIxVqfgpftKxTd7n-EHfSt9PPIe0g4C6NUGtGeqnb0Pnd3-p_1bPdpE7jhMpA==/), that focuses in client-side prediction, lag compensation and cheating protection, in the context of a racing game.
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