Human-bipedal-UnityML
This project explores bipedal locomotion by training a humanoid agent to walk and maintain balance in a physics-based simulation. Built with Unity, ML-Agents, and Python, it uses Deep Reinforcement Learning (PPO) to develop a stable walking gait through a carefully designed reward-based system.
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作者: Weirdnemo
最近提交:2 个月前
创建时间:2025.07.19
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