AnObject_UnityMonobehaviorWrapper
I got tired of accidently breaking my projects by trying to call something that hadn't been instantiated or created yet. So I made AnObject to force me to be better at it. It's kinda overkill, but have never run into those issues since.
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作者: MasonNoyce
最近提交:2 个月前
创建时间:2025.07.15
MIT License
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