Polygonal-Mesh-Representation-Unity
Polygon meshes are fundamental data structures in computer graphics, widely used to represent 3D surfaces. The aim of this project is to investigate alternatives to the half-edge data structure. Specifically, the project will focus on a vertex-centered approach inspired by rotation systems.
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作者: CBSaksager
最近提交:4 个月前
创建时间:2025.05.04
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