Unity-GPU-Compute
GPU Compute provides an easy way to setup & execute GPU compute shaders asynchronously in Unity. Reduces the amount of code and complexity to execute a compute shader. Create, edit and read buffers easily (buffer strides & lengths are calculated automatically). Automatically calculate optimal GPU thread group sizes for your workload. Plus more!
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作者: Aelstraz
最近提交:4 个月前
创建时间:2025.05.17
MIT License
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