n-body-gravitation-simulator
A real-time N-body gravitational modeler built in Unity. This project uses a custom, multithreaded physics engine based on the Barnes-Hut algorithm ($O(n \log n)$).It leverages Unity's C# Job System and Burst Compiler to simulate 100,000+ bodies in real-time, completely bypassing Unity's built-in physics.
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作者: machonaleks2
最近提交:25 天前
创建时间:2025.10.31
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