Unity.Systems.Timing
High‑performance coroutine scheduler using IEnumerator with segment control (Update, FixedUpdate, LateUpdate, LazyUpdate). Start, pause, resume, kill by handle or group. Zero‑alloc pools and batched LazyUpdate.
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作者: CanTalat-Yakan
最近提交:1 个月前
创建时间:2025.05.16
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