Unity.Systems.Task
Zero‑allocation async/await tailored for Unity. Await Unity operations, coroutines, and frame/timer primitives using a lightweight Task/Task<T> implementation that runs on the PlayerLoop. Includes cancellation, progress, combinators, async streams, channels, and an Editor Task Tracker window.
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作者: CanTalat-Yakan
最近提交:1 个月前
创建时间:2025.05.24
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