STM32_GameRender_EngineGameObject
This is workest Game Engine for my Nucleo-STM32G071RB witch 64MHZ and 36KB, for now you can try this engine in CubeIDE for your STM32, this engine based on redering automatic the all object sorting on Z Layer, user need to create solid rectagle sprite for objects or Bitmap costum sprite witch function in "gameobject.h"like use UNITY, You can help
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作者: Clainy10
最近提交:2 个月前
创建时间:2025.09.30
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